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Vee haff wayz to make you post.

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at Vidya threda #3 Bernd 2025-10-15 16:44:00 No. 16090

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Videogames thread. Playing in the sandbox continues until morale improves edition.

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Finally able to post moar OpenTTD! Continued growth in Gössau made a micro line delivering scrap necessary, as truck just won't cut it anymore. Two lanes for a future addition even. Then the steel line got some more love. Did the needful deed and cut the lines at the tunnels to dig into their middle to be able to add signalling there, further reducing this bottleneck in bandwidth. Loading stations got some upgrades as well, some more singular interfaces, a priority exit lane from behind and 6 whole lanes after the tunnels, can't split them here as nicely. While at it the whole line is now 4 lanes too. But we are now delivering nearly all steel with some minor room for improvement and I see a new metalworks being build just nearby Gössau in an undeveloped direction... the good people of Gössau yearn for more lanes! Also look at Altstätten hitting 4k resident. It started out as a 200 souls village that I haven't even deemed necessary to connect to the main line while running by, now it's the worlds capital in plane crashes due to too much traffic into a too small airport! Just imagine how happy those 3.8k people are, now being able to live in this dreamy, far off alpine getaway.
I finished Fontaine and Natlan in Genshin Impact, so now I am almost finished. Also I got to level 50 so I can max level characters and weapons, so I am pretty much at the end game now.

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I finished Silent Hill Feminism, very bad game, and Expedition 33, i like it alot, now im in the DLC belisarius of Attila

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FIRS5 came out of beta a few days ago and I saw that it even offers expanded industry sets. Whatever, let's start a new game with the Hot Land industry and sub-tropic setting using Finnish city names. Tweaked some more settings and made all towns into cities for more growth and larger initial sizes. 1024x512 sized map this time, as I at best filled out a quarter of the old map when it became more interesting and pressing to start upgrading old lines instead of laying new ones. Found a nice coastal town with lots of free space that shall act as starting point. Building materials quickly got set up via trucks making rather little money. But I want to use more trucks this time, as I only used 200 in the last one. They're probably better to spread end products more evenly in smaller portions to consumers regionally. Also to haul in resources from a larger area instead of snaking them off one by one by feeder rail lines. >>16200 That's probably the first time I see an actual interesting Halloween update that actually adds to the game. Most often they are just timed, immersion breaking reskins, bonus points when the devs don't even give an option to turn seasonal stuff off.
>>16244 >an actual interesting Halloween update that actually adds to the game. I said "yay" ironically. I hate it.
>>16245 Is it something obnoxious, like happen those scary detours much too often and are non-skippable?

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>>16246 What detours? I picked cargo to [scary place] on purpose, to fulfill the prize requirements. But it's all A) hidden roads, so you have find your way yourself B) dang narrow and winding C) full of pointy bits or low ceilings that damage your truck

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My opportunity detector went off like it hardly ever does with the town of Koivula! There's a nice brewery here and some produce already nearby, just pump it into the city and then spread the bliss of alcohol and growth from there. Thinkgen of some crossing 2 seperate lines that later cojoin to cover more ground. Money generation with that early sole truck setup is rather lame though, despite them shipping a rather profitable chain. Going to hook up a nearby harbor with ships to increase output and a bonus on top. Then I started some kind of AI battle as I was watching something similar on YT in the background. Same settis as the other game, I plopped down some airports and slowly set up 15 planes. Really only the AAAHog could survive, probably due to FIRS5 and it being an overall great AI, pretty much the conclusion of the video as well. Some AIs only spammed the same road stations in the same cities and went bankrupt, slowly piling up more stations. A short lived fun and legit way to play a little more with planes :3 >>16250 Oh, I thought it would be some kind of "unexpected" detour that randomly starts to appear around that time on routes. Thought the challenge to maneuver here is the horror, yet kind of point of the game? Also then it's just a one off for some Halloween skin reward?

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The best high capacity planes in this game just have such an unfortunate look, high-speed no-cap all the way. Found a Japanese city name pack and toyed around with some industry sets, but tbh the expanded basic sets of the new FIRS5 are mighty enough to hook up already. Started out in the humble town of Iruma, trucked in some plumes which then get feet pressed by the local virgin shrine maidens to be made into the most delicate wine of my more interesting Japan. Also the very first named junction! I kept on laying rail no matter how much I doubted my vibes and once I noticed the last missing interconnection, I saw that it can be beautifully swindled into already existing infrastructure with just a bridge each.

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>>16483 It's a flying dick with huge balls!